Maya Texturing and Concept Rendering

After the escape pod has been designed in Maya, it is then UV unwrapped to produce the 2d layout of the model which can have texture and colour applied. This was produced using the automatic unwrap feature in Maya, following this the selection can be exported as a texture set OBJ file to be edited in Adobe Substance Painter.

Figure 1; The 3D model with the UV unwrapped texture set, this is ready to be exported for use in Adobe substance Painter.

Adobe Substance Painter

Figure 2: Before colour is applied in Adobe Substance Painter.
Figure 3; Base layer colour added as a fill to the UV layer template.
Figure 4; Different metals, rubber and silicone added as well as weathering and damage marks.

The pod is designed to have a weathered, battered aesthetic, the paint will be bubbling, dented, chipped and warped. This will give an aged appearance to the escape pod, it will contribute to the story of it’s demise which will happen in the animation. For the animation the pod will struggle to fly and crash and sink into water. This aesthetic shows that the pod is many years old and dangerous to fly.


Figure 5; Base colour layer applied in Maya, this is smooth and dull, before any other layers have been added.
Figure 6; All texture layers added to model in Maya.

The textures created in Substance Painter have been applied to the 3D model, the layers are added one at a time until all textures are complete.

The above renders show the pod in a dark environment with a dull and atmospheric light source.

Figure 8; Perspective render of the pod in a cloudy environment.
Figure 9; Perspective render of the pod in a grassy mountainous landscape.
Figure 9; Perspective view of all angles of the escape pod.